Perpetual City
Supervisor: Nick Bourns
Perpetual city is a seed project that entails the design and choreography of a series of urban rulesets to provide alternative perspective of Melbourne 2050. It is a system of cyclical adaptation of 3d printing, enabled Architectural kit of parts to achieve optimal density and amenity in response to the exponential growth of demands and needs within the urban realm. Colonization, expansion, customization, subtraction, and reconfiguration revolves around lifestyle and seasonal variables, and made possible through the onsite 3d fabricators which build, dissolve and re-use materials when required.
The bandwidth between human and technology has climaxed, augmented reality becomes essential to remain connected. Perpetual city promotes organic growth, stepping away from governmental dictate and empowering the people who collectively decide on the arrangement of the city through the pairing of agendas and interests via machine learning algorithms that are embedded into their augmented reality interface.
The system creates an architecture of ordered chaos, that relies on augmented reality to optimize user experience through the city. Perpetual city provides a mix mashing of function and culture at the human scale. The Skyland scraper typology posed by perpetual city innovates by avoiding the current condition in cities of obscurity, anonymity and single typology brought forth by the skyscraper pandemic.